Riding the Backlog - Super Mario RPG (Part 14)
By Chris Pranger Session 14: Factory to Finale Here we are at the final push. The ending section of a game is always the hardest, not necessarily because it’s actually difficult (not…
By Chris Pranger Session 14: Factory to Finale Here we are at the final push. The ending section of a game is always the hardest, not necessarily because it’s actually difficult (not…
By Chris Pranger Session 13: Bowser’s Keep to Factory Finding motivation to exercise can be very, very hard, especially when you’re depressed. It’s also very, very hard to d…
The Dads confine themselves to the minivan (no, seriously) and play an hour of 2015 indie PC darling Undertale. Plus, Chris gives the good word on Toby Fox's next project, Deltarune…
By Chris Pranger Session 12: Barrel Volcano to Sixth Star Staying consistent with working out is HARD. Over the past week I’ve basically dropped all additional forms of exercise sa…
By Chris Pranger Session 11: Nimbus Land to Barrel Volcano Last time, I had intended to ride for just a few minutes and ended up plowing through a lot more than I expected, …
By Chris Pranger Session 10: Monstro Town to Nimbus Land Exercise is hard! However, I hit a pretty important milestone, or at least one that felt monumentous for me. When jogg…
By Chris Pranger Session 9: Land’s End to Monstro Town Things are about to get crazy, and that’s saying a lot considering just how crazy Super Mario RPG has been up to this point. In re…